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awesome_game/Source/TurnBasedTutorial/ManageSquad/ManageSquadGameState.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameState.h"
#include "ManageSquadGameState.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API AManageSquadGameState : public AGameState {
GENERATED_BODY()
public:
virtual void BeginPlay() override;
UFUNCTION()
void ChangeSquad(int TrooperIndex, int TrooperKind);
UFUNCTION()
TArray<uint8> GetSquad() const;
protected:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<UClass *> TroopersBpAssets;
UFUNCTION()
void InitializeTroopers() const;
UPROPERTY()
TArray<uint8> TroopersKinds;
};