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44 lines
890 B
44 lines
890 B
2 years ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "ManageSquadTrooper.generated.h"
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UENUM()
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enum ETrooperType {
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TROOPER_SAMPLE,
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TROOPER_IN_SQUAD
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};
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UCLASS()
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class TURNBASEDTUTORIAL_API AManageSquadTrooper : public ACharacter {
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GENERATED_BODY()
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AManageSquadTrooper();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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UPROPERTY(EditAnywhere)
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int Index = -1;
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UPROPERTY(EditAnywhere)
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TEnumAsByte<ETrooperType> Type;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UFUNCTION()
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2 years ago
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void ChangeSkeletalMesh(const AManageSquadTrooper *OtherTrooper) const;
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2 years ago
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UFUNCTION()
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ETrooperType GetType() const;
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UFUNCTION()
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int GetIndex() const;
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};
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