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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "OnlineSessionSettings.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "MyGameInstanceSubsystem.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnCreateSessionComplete, bool, bSuccessful);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnUpdateSessionComplete, bool, bSuccessful);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnStartSessionCompete, bool, bSuccessful);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnEndSessionComplete, bool, bSuccessful);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnDestroySessionComplete, bool, bSuccessful);
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DECLARE_MULTICAST_DELEGATE_TwoParams(FMyOnFindSessionsComplete,
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const TArray<FOnlineSessionSearchResult>& SessionResults, bool bSuccessful);
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DECLARE_MULTICAST_DELEGATE_OneParam(FMyOnJoinSessionCompele, EOnJoinSessionCompleteResult::Type Result);
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API UMyGameInstanceSubsystem : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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UMyGameInstanceSubsystem();
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void CreateSession(int32 NumPublicConnections, bool bIsLANMatch);
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void UpdateSession();
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void StartSession();
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void EndSession();
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void DestroySession();
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void FindSessions(int32 MaxSearchResults, bool bIsLANQuery);
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void JoinSession(const FOnlineSessionSearchResult& SessionSearchResult);
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void JoinSession(const int32 Index);
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bool TryConnectToCurrentSession() const;
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FMyOnCreateSessionComplete OnCreateSessionCompleteEvent;
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FMyOnUpdateSessionComplete OnUpdateSessionCompleteEvent;
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FMyOnStartSessionCompete OnStartSessionCompleteEvent;
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FMyOnEndSessionComplete OnEndSessionCompleteEvent;
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FMyOnDestroySessionComplete OnDestroySessionCompleteEvent;
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FMyOnFindSessionsComplete OnFindSessionsCompleteEvent;
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FMyOnJoinSessionCompele OnJoinSessionCompleteEvent;
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protected:
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void OnCreateSessionCompleted(FName SessionName, bool bSuccessful);
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void OnUpdateSessionCompleted(FName SessionName, bool bSuccessful);
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void OnStartSessionCompleted(FName SessionName, bool bSuccessful);
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void OnEndSessionCompleted(FName SessionName, bool bSuccessful);
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void OnDestroySessionCompleted(FName SessionName, bool bSuccessful);
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void OnFindSessionsCompleted(bool bSuccessful);
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void OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
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private:
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FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate;
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FDelegateHandle CreateSessionCompleteDelegateHandle;
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TSharedPtr<FOnlineSessionSettings> LastSessionSettings;
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FOnUpdateSessionCompleteDelegate UpdateSessionCompleteDelegate;
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FDelegateHandle UpdateSessionCompleteDelegateHandle;
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FOnStartSessionCompleteDelegate StartSessionCompleteDelegate;
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FDelegateHandle StartSessionCompleteDelegateHandle;
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FOnEndSessionCompleteDelegate EndSessionCompleteDelegate;
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FDelegateHandle EndSessionCompleteDelegateHandle;
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FOnDestroySessionCompleteDelegate DestroySessionCompleteDelegate;
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FDelegateHandle DestroySessionCompleteDelegateHandle;
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FOnFindSessionsCompleteDelegate FindSessionsCompleteDelegate;
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FDelegateHandle FindSessionsCompleteDelegateHandle;
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TSharedPtr<FOnlineSessionSearch> LastSessionSearch;
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FOnJoinSessionCompleteDelegate JoinSessionCompleteDelegate;
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FDelegateHandle JoinSessionCompleteDelegateHandle;
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};
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