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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerStart.h"
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#include "MyPlayerStart.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API AMyPlayerStart : public APlayerStart {
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GENERATED_BODY()
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public:
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uint8 GetPlayerIndex() const;
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protected:
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private:
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UPROPERTY(EditAnywhere, Category="Spawn Info")
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uint8 PlayerIndex = 0;
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};
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