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awesome_game/Source/TurnBasedTutorial/ManageSquad/ManageSquadPawn.cpp

20 lines
522 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "ManageSquadPawn.h"
// Called when the game starts or when spawned
void AManageSquadPawn::BeginPlay() {
Super::BeginPlay();
}
// Called every frame
void AManageSquadPawn::Tick(float DeltaTime) {
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AManageSquadPawn::SetupPlayerInputComponent(
UInputComponent *PlayerInputComponent) {
// Super::SetupPlayerInputComponent(PlayerInputComponent);
}