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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ManageSquadTrooper.h"
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AManageSquadTrooper::AManageSquadTrooper() {
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GetMesh()->SetCollisionResponseToAllChannels(
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ECollisionResponse::ECR_Overlap);
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}
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// Called when the game starts or when spawned
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void AManageSquadTrooper::BeginPlay() {
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Super::BeginPlay();
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}
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// Called every frame
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void AManageSquadTrooper::Tick(float DeltaTime) {
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Super::Tick(DeltaTime);
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}
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void AManageSquadTrooper::
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ChangeSkeletalMesh(const AManageSquadTrooper *OtherTrooper) const {
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GetMesh()->SetSkeletalMesh(OtherTrooper->GetMesh()->SkeletalMesh);
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}
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ETrooperType AManageSquadTrooper::GetType() const {
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return Type;
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}
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int AManageSquadTrooper::GetIndex() const {
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return Index;
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}
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void AManageSquadTrooper::Initialize(int TrooperIndex) {
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Index = TrooperIndex;
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Type = ETrooperType::TROOPER_IN_SQUAD;
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}
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