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23 lines
578 B
23 lines
578 B
2 years ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Ability.h"
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// Sets default values for this component's properties
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UAbility::UAbility() {
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PrimaryComponentTick.bCanEverTick = false;
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}
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// Called when the game starts
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void UAbility::BeginPlay() {
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Super::BeginPlay();
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}
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// void UAbility::TickComponent(float DeltaTime,
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// ELevelTick TickType,
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// FActorComponentTickFunction *ThisTickFunction) {
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// Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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//
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// }
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