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awesome_game/Source/TurnBasedTutorial/MyGameState.h

38 lines
887 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameState.h"
#include "MyGameState.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API AMyGameState : public AGameState {
GENERATED_BODY()
// public:
// UFUNCTION(BlueprintCallable)
// void CycleTurns();
//
// UFUNCTION(BlueprintCallable)
// void StartGame();
//
// private:
// // void InitializeBattleField() const;
//
// UFUNCTION()
// AMyPlayerController *GetMyPlayerController(uint8 const PlayerIndex) const;
//
//
// UFUNCTION(BlueprintPure)
// AMyPlayerController *PlayerInTurn() const;
//
// UFUNCTION(BlueprintPure)
// AMyPlayerController *PlayerNotInTurn() const;
//
// UPROPERTY()
// uint8 CurrentPlayerTurn{0};
};