You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
1.3 KiB
59 lines
1.3 KiB
2 years ago
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "Blueprint/UserWidget.h"
|
||
|
#include "BattleUI.generated.h"
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
UCLASS()
|
||
|
class TURNBASEDTUTORIAL_API UBattleUI : public UUserWidget {
|
||
|
GENERATED_BODY()
|
||
|
|
||
|
public:
|
||
|
virtual void NativeConstruct() override;
|
||
|
|
||
|
UFUNCTION(Client, Reliable)
|
||
|
void SetWhoseTurnText(bool IsThisPlayerTurn);
|
||
|
|
||
|
UFUNCTION(Client, Reliable)
|
||
|
void SetWidgetText(const FString &Text);
|
||
|
|
||
|
protected:
|
||
|
int ActionType = 0;
|
||
|
|
||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
|
||
|
class UButton *EndTurnButton;
|
||
|
|
||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
|
||
|
class UButton *ButtonAction_0;
|
||
|
|
||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
|
||
|
class UButton *ButtonAction_1;
|
||
|
|
||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
|
||
|
class UButton *ButtonAction_2;
|
||
|
|
||
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget))
|
||
|
class UTextBlock *InformationText;
|
||
|
|
||
|
UFUNCTION()
|
||
|
void OnEndTurnClicked();
|
||
|
|
||
|
UFUNCTION()
|
||
|
void OnActionSwitched_0();
|
||
|
|
||
|
UFUNCTION()
|
||
|
void OnActionSwitched_1();
|
||
|
|
||
|
UFUNCTION()
|
||
|
void OnActionSwitched_2();
|
||
|
|
||
|
UFUNCTION()
|
||
|
void OnActionSwitched() const;
|
||
|
|
||
|
};
|