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awesome_game/Source/TurnBasedTutorial/TurnBasedTutorial.Build.cs

24 lines
822 B

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TurnBasedTutorial : ModuleRules
{
public TurnBasedTutorial(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
PrivateDependencyModuleNames.AddRange(new string[] {"OnlineSubsystem", "OnlineSubsystemUtils"});
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}