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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EnemyAIController.h"
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#include "MyGameState.h"
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#include "SinglePlayerGS.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API ASinglePlayerGS : public AMyGameState {
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GENERATED_BODY()
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public:
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ASinglePlayerGS();
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virtual void BeginPlay() override;
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virtual void CycleTurns() override;
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virtual void Tick(float DeltaSeconds) override;
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AEnemyAIController *GetEnemyAIController() const;
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const TArray<TSubclassOf<ATrooper>> &GetTroopersAssets() const;
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protected:
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UPROPERTY(Replicated)
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AEnemyAIController *EnemyAiManager = nullptr;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<TSubclassOf<ATrooper>> TrooperBpAssets;
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};
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