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awesome_game/Source/TurnBasedTutorial/SinglePlayerGS.h

37 lines
809 B

2 years ago
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EnemyAIController.h"
#include "MyGameState.h"
#include "SinglePlayerGS.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API ASinglePlayerGS : public AMyGameState {
GENERATED_BODY()
public:
ASinglePlayerGS();
virtual void BeginPlay() override;
virtual void CycleTurns() override;
virtual void Tick(float DeltaSeconds) override;
AEnemyAIController *GetEnemyAIController() const;
const TArray<TSubclassOf<ATrooper>> &GetTroopersAssets() const;
2 years ago
protected:
UPROPERTY(Replicated)
AEnemyAIController *EnemyAiManager = nullptr;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<TSubclassOf<ATrooper>> TrooperBpAssets;
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};