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32 lines
548 B
32 lines
548 B
2 years ago
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Components/StaticMeshComponent.h"
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#include "Trooper.generated.h"
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UCLASS()
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class TURNBASEDTUTORIAL_API ATrooper : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ATrooper();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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UPROPERTY()
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FVector Position;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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UStaticMeshComponent* Mesh;
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public:
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void MoveTrooper();
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};
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