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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Components/StaticMeshComponent.h"
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#include "Trooper.generated.h"
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UCLASS()
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class TURNBASEDTUTORIAL_API ATrooper : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ATrooper();
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protected:
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static uint8 NumberOfTroopersForId;
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virtual void BeginPlay() override;
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virtual void Tick(float const DeltaTime) override;
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UPROPERTY()
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FVector Position;
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UPROPERTY()
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bool bOnPlayersSide;
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UPROPERTY()
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uint8 Id;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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UStaticMeshComponent* Mesh;
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UPROPERTY()
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float Speed = 300.0f;
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bool bIsMoving = false;
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FVector MoveToVector;
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public:
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void MoveTrooper(FVector const NewPos);
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static void InitNumberOfTroopersForId();
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FVector GetPosition() const;
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bool IsOnPlayersSide() const;
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uint8 GetId() const;
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void InitTrooper(FVector const NewPosition, bool const bIsOnPlayersSide);
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};
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