You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
awesome_game/Source/TurnBasedTutorial/MyGameInstanceSubsystem.h

102 lines
3.3 KiB

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "OnlineSessionSettings.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "MyGameInstanceSubsystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnCreateSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnUpdateSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnStartSessionCompete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnEndSessionComplete, bool, bSuccessful);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyOnDestroySessionComplete, bool, bSuccessful);
DECLARE_MULTICAST_DELEGATE_TwoParams(FMyOnFindSessionsComplete,
const TArray<FOnlineSessionSearchResult>& SessionResults, bool bSuccessful);
DECLARE_MULTICAST_DELEGATE_OneParam(FMyOnJoinSessionCompele, EOnJoinSessionCompleteResult::Type Result);
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API UMyGameInstanceSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
UMyGameInstanceSubsystem();
void CreateSession(int32 NumPublicConnections, bool bIsLANMatch);
void UpdateSession();
void StartSession();
void EndSession();
void DestroySession();
void FindSessions(int32 MaxSearchResults, bool bIsLANQuery);
void JoinSession(const FOnlineSessionSearchResult& SessionSearchResult);
void JoinSession(const int32 Index);
bool TryConnectToCurrentSession() const;
FMyOnCreateSessionComplete OnCreateSessionCompleteEvent;
FMyOnUpdateSessionComplete OnUpdateSessionCompleteEvent;
FMyOnStartSessionCompete OnStartSessionCompleteEvent;
FMyOnEndSessionComplete OnEndSessionCompleteEvent;
FMyOnDestroySessionComplete OnDestroySessionCompleteEvent;
FMyOnFindSessionsComplete OnFindSessionsCompleteEvent;
FMyOnJoinSessionCompele OnJoinSessionCompleteEvent;
protected:
void OnCreateSessionCompleted(FName SessionName, bool bSuccessful);
void OnUpdateSessionCompleted(FName SessionName, bool bSuccessful);
void OnStartSessionCompleted(FName SessionName, bool bSuccessful);
void OnEndSessionCompleted(FName SessionName, bool bSuccessful);
void OnDestroySessionCompleted(FName SessionName, bool bSuccessful);
void OnFindSessionsCompleted(bool bSuccessful);
void OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result);
private:
FOnCreateSessionCompleteDelegate CreateSessionCompleteDelegate;
FDelegateHandle CreateSessionCompleteDelegateHandle;
TSharedPtr<FOnlineSessionSettings> LastSessionSettings;
FOnUpdateSessionCompleteDelegate UpdateSessionCompleteDelegate;
FDelegateHandle UpdateSessionCompleteDelegateHandle;
FOnStartSessionCompleteDelegate StartSessionCompleteDelegate;
FDelegateHandle StartSessionCompleteDelegateHandle;
FOnEndSessionCompleteDelegate EndSessionCompleteDelegate;
FDelegateHandle EndSessionCompleteDelegateHandle;
FOnDestroySessionCompleteDelegate DestroySessionCompleteDelegate;
FDelegateHandle DestroySessionCompleteDelegateHandle;
FOnFindSessionsCompleteDelegate FindSessionsCompleteDelegate;
FDelegateHandle FindSessionsCompleteDelegateHandle;
TSharedPtr<FOnlineSessionSearch> LastSessionSearch;
FOnJoinSessionCompleteDelegate JoinSessionCompleteDelegate;
FDelegateHandle JoinSessionCompleteDelegateHandle;
};