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awesome_game/Source/TurnBasedTutorial/MyPlayerController.h

37 lines
624 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Trooper.h"
#include "GameFramework/PlayerController.h"
#include "MyPlayerController.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API AMyPlayerController : public APlayerController
{
GENERATED_BODY()
public:
AMyPlayerController();
void StartTurn();
void EndTurn();
virtual void SetupInputComponent() override;
void SetTrooperIsMoving(bool isMoving);
private:
bool IsMyTurn;
bool IsThereTrooperMoving = false;
ATrooper* SelectedTrooper;
void OnLeftMouseClick();
};