You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
41 lines
972 B
41 lines
972 B
2 years ago
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "CoreMinimal.h"
|
||
|
#include "Ability.h"
|
||
|
#include "Components/SphereComponent.h"
|
||
|
#include "GameFramework/Actor.h"
|
||
|
#include "GameFramework/ProjectileMovementComponent.h"
|
||
|
#include "MyProjectile.generated.h"
|
||
|
|
||
|
UCLASS()
|
||
|
class TURNBASEDTUTORIAL_API AMyProjectile : public AActor {
|
||
|
GENERATED_BODY()
|
||
|
|
||
|
public:
|
||
|
AMyProjectile();
|
||
|
|
||
|
void Initialize(const UAbility *Ability, uint8 playerIndex, float PathLength);
|
||
|
|
||
|
void Shoot(FVector From, FVector To) const;
|
||
|
|
||
|
protected:
|
||
|
UPROPERTY(Replicated)
|
||
|
float Damage;
|
||
|
|
||
|
UPROPERTY(Replicated)
|
||
|
uint8 PlayerIndex = -1;
|
||
|
|
||
|
// UPROPERTY(EditAnywhere)
|
||
|
// USphereComponent *CollisionComponent;
|
||
|
|
||
|
UPROPERTY(EditAnywhere)
|
||
|
UStaticMeshComponent *ProjectileMeshComponent;
|
||
|
|
||
|
UPROPERTY(VisibleAnywhere)
|
||
|
UProjectileMovementComponent *ProjectileMovementComponent;
|
||
|
|
||
|
virtual void BeginPlay() override;
|
||
|
};
|