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awesome_game/Source/TurnBasedTutorial/MyGameMode.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EngineUtils.h"
#include "MyPlayerController.h"
#include "MyGameState.h"
#include "MyPawn.h"
#include "MyPlayerStart.h"
#include "GameFramework/GameMode.h"
#include "MyGameMode.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode
{
GENERATED_BODY()
public:
AMyGameMode();
void BeginPlay() override;
AActor *ChoosePlayerStart(AController * Player);
private:
void StartGame();
void InitializeSpawnPointsIfNeeded();
AMyPlayerController *GetPlayerController();
TMap<uint8, AMyPlayerStart*> SpawnPoints;
};