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awesome_game/Source/TurnBasedTutorial/ManageSquad/ManageSquadGameState.cpp

12 lines
330 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "ManageSquadGameState.h"
AManageSquadGameState::AManageSquadGameState() {
TroopersKinds = {0, 0, 0, 0, 0};
}
void AManageSquadGameState::ChangeSquad(int TrooperIndex, int TrooperKind) {
TroopersKinds[TrooperIndex] = TrooperKind;
}