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awesome_game/Source/TurnBasedTutorial/BattleMode/GameOverWidget.h

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644 B

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "GameOverWidget.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API UGameOverWidget : public UUserWidget {
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
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UFUNCTION(Client, Reliable)
void SetWidgetText(bool HasWon);
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UFUNCTION(Client, Reliable)
void QuitCurrentSession();
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protected:
UPROPERTY(meta = (BindWidget))
class UButton *ButtonToMenu;
UPROPERTY(meta = (BindWidget))
class UTextBlock *GameOverText;
};