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awesome_game/Source/TurnBasedTutorial/ManageSquadPawn.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include "ManageSquadPawn.generated.h"
UCLASS()
class TURNBASEDTUTORIAL_API AManageSquadPawn : public ADefaultPawn {
GENERATED_BODY()
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(
class UInputComponent *PlayerInputComponent) override;
};