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awesome_game/Source/TurnBasedTutorial/ManageSquadPlayerController.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "ManageSquadTrooper.h"
#include "ManageSquadPlayerController.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API AManageSquadPlayerController
: public APlayerController {
GENERATED_BODY()
public:
AManageSquadPlayerController();
virtual void SetupInputComponent() override;
private:
UPROPERTY()
AManageSquadTrooper *SelectedTrooper;
UFUNCTION()
void OnLeftMouseClick();
};