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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "../SessionsGameInstanceSubsystem.h"
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#include "Blueprint/UserWidget.h"
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#include "SessionListWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API USessionListWidget : public UUserWidget {
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GENERATED_BODY()
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protected:
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virtual void NativeConstruct() override;
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// UPROPERTY(meta = (BindWidget))
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// class UButton *ConnectToSelectedSessionButton;
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UPROPERTY(meta = (BindWidget))
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class UButton *GoBackToMainMenuButton;
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UPROPERTY(meta = (BindWidget))
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class UButton *RefreshListButton;
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UPROPERTY(meta = (BindWidget))
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class UVerticalBox *SessionListBox;
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UPROPERTY(EditDefaultsOnly, Category="Session Info Class")
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TSubclassOf<class USessionListEntryWidget> EntryClass;
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void RefreshList(const TArray<FOnlineSessionSearchResult> &SessionResults,
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bool bSuccessful);
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void OnJoinSessionSuccess(EOnJoinSessionCompleteResult::Type Result);
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private:
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USessionsGameInstanceSubsystem *GetMyGameSubsystem() const;
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UFUNCTION()
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void OnRefreshListButtonClicked();
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// UFUNCTION()
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// void ConnectToFirstSession();
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};
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