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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerController.h"
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#include "ManageSquadTrooper.h"
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#include "ManageSquadPlayerController.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API AManageSquadPlayerController
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: public APlayerController {
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GENERATED_BODY()
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public:
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AManageSquadPlayerController();
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virtual void SetupInputComponent() override;
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virtual void BeginPlay() override;
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private:
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UPROPERTY()
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AManageSquadTrooper *SelectedTrooper;
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UFUNCTION()
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void OnLeftMouseClick();
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};
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