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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyGameInstanceSubsystem.h"
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#include "OnlineSubsystemUtils.h"
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UMyGameInstanceSubsystem::UMyGameInstanceSubsystem() : CreateSessionCompleteDelegate(
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FOnCreateSessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnCreateSessionCompleted)),
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UpdateSessionCompleteDelegate(
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FOnUpdateSessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnUpdateSessionCompleted)),
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StartSessionCompleteDelegate(
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FOnStartSessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnStartSessionCompleted)),
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EndSessionCompleteDelegate(
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FOnEndSessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnEndSessionCompleted)),
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DestroySessionCompleteDelegate(
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FOnDestroySessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnDestroySessionCompleted)),
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FindSessionsCompleteDelegate(
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FOnFindSessionsCompleteDelegate::CreateUObject(
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this, &ThisClass::OnFindSessionsCompleted)),
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JoinSessionCompleteDelegate(
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FOnJoinSessionCompleteDelegate::CreateUObject(
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this, &ThisClass::OnJoinSessionCompleted))
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{
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}
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void UMyGameInstanceSubsystem::CreateSession(int32 NumPublicConnections, bool bIsLANMatch)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnCreateSessionCompleteEvent.Broadcast(false);
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return;
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}
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LastSessionSettings = MakeShareable(new FOnlineSessionSettings());
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LastSessionSettings->NumPrivateConnections = 0;
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LastSessionSettings->NumPublicConnections = NumPublicConnections;
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LastSessionSettings->bAllowInvites = true;
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LastSessionSettings->bAllowJoinInProgress = true;
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LastSessionSettings->bAllowJoinViaPresence = true;
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LastSessionSettings->bAllowJoinViaPresenceFriendsOnly = true;
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LastSessionSettings->bIsDedicated = false;
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LastSessionSettings->bUsesPresence = true;
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LastSessionSettings->bIsLANMatch = bIsLANMatch;
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LastSessionSettings->bShouldAdvertise = true;
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LastSessionSettings->Set(SETTING_MAPNAME, FString("Your Level Name"),
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EOnlineDataAdvertisementType::ViaOnlineService);
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CreateSessionCompleteDelegateHandle = SessionInterface->AddOnCreateSessionCompleteDelegate_Handle(
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CreateSessionCompleteDelegate);
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const ULocalPlayer* localPlayer = GetWorld()->GetFirstLocalPlayerFromController();
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if (!SessionInterface->CreateSession(*localPlayer->GetPreferredUniqueNetId(), NAME_GameSession,
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*LastSessionSettings))
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{
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SessionInterface->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionCompleteDelegateHandle);
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OnCreateSessionCompleteEvent.Broadcast(false);
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}
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}
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void UMyGameInstanceSubsystem::OnCreateSessionCompleted(FName SessionName, bool bSuccessful)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnCreateSessionCompleteDelegate_Handle(CreateSessionCompleteDelegateHandle);
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}
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OnCreateSessionCompleteEvent.Broadcast(bSuccessful);
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}
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void UMyGameInstanceSubsystem::UpdateSession()
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnCreateSessionCompleteEvent.Broadcast(false);
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return;
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}
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const TSharedPtr<FOnlineSessionSettings> UpdatedSessionSettings = MakeShareable(
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new FOnlineSessionSettings(*LastSessionSettings));
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// Here we can insert any changes we want
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UpdatedSessionSettings->Set(SETTING_MAPNAME, FString("Updated Level Name"),
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EOnlineDataAdvertisementType::ViaOnlineService);
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UpdateSessionCompleteDelegateHandle =
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SessionInterface->AddOnUpdateSessionCompleteDelegate_Handle(UpdateSessionCompleteDelegate);
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if (!SessionInterface->UpdateSession(NAME_GameSession, *UpdatedSessionSettings))
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{
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SessionInterface->ClearOnUpdateSessionCompleteDelegate_Handle(UpdateSessionCompleteDelegateHandle);
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OnUpdateSessionCompleteEvent.Broadcast(false);
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}
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else
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{
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LastSessionSettings = UpdatedSessionSettings;
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}
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}
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void UMyGameInstanceSubsystem::OnUpdateSessionCompleted(FName SessionName, bool bSuccessful)
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{
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const IOnlineSessionPtr sessionInterface = Online::GetSessionInterface(GetWorld());
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if (sessionInterface.IsValid())
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{
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sessionInterface->ClearOnUpdateSessionCompleteDelegate_Handle(UpdateSessionCompleteDelegateHandle);
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}
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OnUpdateSessionCompleteEvent.Broadcast(bSuccessful);
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}
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void UMyGameInstanceSubsystem::StartSession()
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnCreateSessionCompleteEvent.Broadcast(false);
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return;
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}
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StartSessionCompleteDelegateHandle = SessionInterface->AddOnStartSessionCompleteDelegate_Handle(
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StartSessionCompleteDelegate);
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if (!SessionInterface->StartSession(NAME_GameSession))
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{
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SessionInterface->ClearOnStartSessionCompleteDelegate_Handle(StartSessionCompleteDelegateHandle);
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OnStartSessionCompleteEvent.Broadcast(false);
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}
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}
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void UMyGameInstanceSubsystem::OnStartSessionCompleted(FName SessionName, bool bSuccessful)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnStartSessionCompleteDelegate_Handle(StartSessionCompleteDelegateHandle);
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}
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OnStartSessionCompleteEvent.Broadcast(bSuccessful);
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}
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void UMyGameInstanceSubsystem::EndSession()
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnCreateSessionCompleteEvent.Broadcast(false);
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return;
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}
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EndSessionCompleteDelegateHandle = SessionInterface->AddOnEndSessionCompleteDelegate_Handle(
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EndSessionCompleteDelegate);
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if (!SessionInterface->EndSession(NAME_GameSession))
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{
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SessionInterface->ClearOnEndSessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
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OnEndSessionCompleteEvent.Broadcast(false);
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}
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}
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void UMyGameInstanceSubsystem::OnEndSessionCompleted(FName SessionName, bool bSuccessful)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnEndSessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
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}
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OnEndSessionCompleteEvent.Broadcast(bSuccessful);
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}
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void UMyGameInstanceSubsystem::DestroySession()
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnDestroySessionCompleteEvent.Broadcast(false);
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return;
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}
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DestroySessionCompleteDelegateHandle = SessionInterface->AddOnDestroySessionCompleteDelegate_Handle(
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DestroySessionCompleteDelegate);
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if (!SessionInterface->DestroySession(NAME_GameSession))
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{
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SessionInterface->ClearOnDestroySessionCompleteDelegate_Handle(EndSessionCompleteDelegateHandle);
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OnDestroySessionCompleteEvent.Broadcast(false);
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}
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}
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void UMyGameInstanceSubsystem::OnDestroySessionCompleted(FName SessionName, bool bSuccessful)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnDestroySessionCompleteDelegate_Handle(DestroySessionCompleteDelegateHandle);
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}
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OnDestroySessionCompleteEvent.Broadcast(bSuccessful);
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}
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void UMyGameInstanceSubsystem::FindSessions(int32 MaxSearchResults, bool bIsLANQuery)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), false);
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return;
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}
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FindSessionsCompleteDelegateHandle = SessionInterface->AddOnFindSessionsCompleteDelegate_Handle(
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FindSessionsCompleteDelegate);
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LastSessionSearch = MakeShareable(new FOnlineSessionSearch());
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LastSessionSearch->MaxSearchResults = MaxSearchResults;
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LastSessionSearch->bIsLanQuery = bIsLANQuery;
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// Disable dedicated server search (maybe enable later, when dedicated server is implemented)
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LastSessionSearch->QuerySettings.Set(SEARCH_PRESENCE, true, EOnlineComparisonOp::Equals);
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const ULocalPlayer* LocalPlayer = GetWorld()->GetFirstLocalPlayerFromController();
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if (!SessionInterface->FindSessions(*LocalPlayer->GetPreferredUniqueNetId(), LastSessionSearch.ToSharedRef()))
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{
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SessionInterface->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsCompleteDelegateHandle);
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OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), false);
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}
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}
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void UMyGameInstanceSubsystem::OnFindSessionsCompleted(bool bSuccessful)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnFindSessionsCompleteDelegate_Handle(FindSessionsCompleteDelegateHandle);
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}
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if (LastSessionSearch->SearchResults.Num() <= 0)
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{
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OnFindSessionsCompleteEvent.Broadcast(TArray<FOnlineSessionSearchResult>(), bSuccessful);
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return;
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}
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OnFindSessionsCompleteEvent.Broadcast(LastSessionSearch->SearchResults, bSuccessful);
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}
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void UMyGameInstanceSubsystem::JoinSession(const FOnlineSessionSearchResult& SessionSearchResult)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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OnJoinSessionCompleteEvent.Broadcast(EOnJoinSessionCompleteResult::UnknownError);
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return;
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}
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JoinSessionCompleteDelegateHandle = SessionInterface->AddOnJoinSessionCompleteDelegate_Handle(
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JoinSessionCompleteDelegate);
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const ULocalPlayer* LocalPlayer = GetWorld()->GetFirstLocalPlayerFromController();
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if (!SessionInterface->JoinSession(*LocalPlayer->GetPreferredUniqueNetId(), NAME_GameSession, SessionSearchResult))
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{
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SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(JoinSessionCompleteDelegateHandle);
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OnJoinSessionCompleteEvent.Broadcast(EOnJoinSessionCompleteResult::UnknownError);
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}
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}
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void UMyGameInstanceSubsystem::OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result)
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (SessionInterface.IsValid())
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{
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SessionInterface->ClearOnJoinSessionCompleteDelegate_Handle(JoinSessionCompleteDelegateHandle);
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}
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OnJoinSessionCompleteEvent.Broadcast(Result);
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}
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bool UMyGameInstanceSubsystem::TryConnectToCurrentSession() const
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{
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const IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(GetWorld());
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if (!SessionInterface.IsValid())
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{
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return false;
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}
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FString ConnectString;
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if (!SessionInterface->GetResolvedConnectString(NAME_GameSession, ConnectString))
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{
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return false;
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}
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APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();
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PlayerController->ClientTravel(ConnectString, TRAVEL_Absolute);
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return true;
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}
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