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awesome_game/Source/TurnBasedTutorial/MySessionListWidget.cpp

33 lines
1.1 KiB

// Fill out your copyright notice in the Description page of Project Settings.
#include "MySessionListWidget.h"
#include "MyGameInstanceSubsystem.h"
#include "Kismet/GameplayStatics.h"
void UMySessionListWidget::NativeConstruct()
{
Super::NativeConstruct();
const auto MyGameInstanceSubsystem = GetMyGameSubsystem();
MyGameInstanceSubsystem->OnFindSessionsCompleteEvent.AddUObject(this, &ThisClass::FillSessionListFromDelegate);
// Initiate search
MyGameInstanceSubsystem->FindSessions(10, true);
}
void UMySessionListWidget::FillSessionListFromDelegate(const TArray<FOnlineSessionSearchResult>& SessionResults,
bool bSuccessful)
{
UE_LOG(LogTemp, Warning, TEXT("FIND SESSION DELEGATED %d %d"), bSuccessful, SessionResults.Num());
}
UMyGameInstanceSubsystem* UMySessionListWidget::GetMyGameSubsystem() const
{
const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld());
UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem<UMyGameInstanceSubsystem>();
return GameInstanceSubsystem;
}