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awesome_game/Source/TurnBasedTutorial/MySessionListWidget.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "MyGameInstanceSubsystem.h"
#include "Blueprint/UserWidget.h"
#include "MySessionListWidget.generated.h"
/**
*
*/
UCLASS()
class TURNBASEDTUTORIAL_API UMySessionListWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
UPROPERTY(meta = (BindWidget))
class UButton* ConnectToSelectedSessionButton;
UPROPERTY(meta = (BindWidget))
class UButton* GoBackToMainMenuButton;
UPROPERTY(meta = (BindWidget))
class UListView* AvailableSessionsList;
void FillSessionListFromDelegate(const TArray<FOnlineSessionSearchResult>& SessionResults, bool bSuccessful);
private:
UMyGameInstanceSubsystem* GetMyGameSubsystem() const;
};