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awesome_game/Source/TurnBasedTutorial/Ability.cpp

23 lines
578 B

// Fill out your copyright notice in the Description page of Project Settings.
#include "Ability.h"
// Sets default values for this component's properties
UAbility::UAbility() {
PrimaryComponentTick.bCanEverTick = false;
}
// Called when the game starts
void UAbility::BeginPlay() {
Super::BeginPlay();
}
// void UAbility::TickComponent(float DeltaTime,
// ELevelTick TickType,
// FActorComponentTickFunction *ThisTickFunction) {
// Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
//
// }