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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyPlayerState.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerState.h"
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#include "MyPlayerState.generated.h"
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/**
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*
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*/
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UCLASS()
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class TURNBASEDTUTORIAL_API AMyPlayerState : public APlayerState
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{
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GENERATED_BODY()
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};
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