diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..9d7116b --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,19 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Game/MainMenu/MainMenuLevel + + +EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/TurnBasedTutorial") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurnBasedTutorial") ++ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurnBasedTutorialGameModeBase") + diff --git 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All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class TurnBasedTutorialTarget : TargetRules +{ + public TurnBasedTutorialTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "TurnBasedTutorial" } ); + } +} diff --git a/Source/TurnBasedTutorial/MyGameMode.cpp b/Source/TurnBasedTutorial/MyGameMode.cpp new file mode 100644 index 0000000..e33132c --- /dev/null +++ b/Source/TurnBasedTutorial/MyGameMode.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "MyGameMode.h" + diff --git a/Source/TurnBasedTutorial/MyGameMode.h b/Source/TurnBasedTutorial/MyGameMode.h new file mode 100644 index 0000000..8993397 --- /dev/null +++ b/Source/TurnBasedTutorial/MyGameMode.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameMode.h" +#include "MyGameMode.generated.h" + +/** + * + */ +UCLASS() +class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode +{ + GENERATED_BODY() + +}; diff --git a/Source/TurnBasedTutorial/TurnBasedTutorial.Build.cs b/Source/TurnBasedTutorial/TurnBasedTutorial.Build.cs new file mode 100644 index 0000000..7f99bb8 --- /dev/null +++ b/Source/TurnBasedTutorial/TurnBasedTutorial.Build.cs @@ -0,0 +1,23 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class TurnBasedTutorial : ModuleRules +{ + public TurnBasedTutorial(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); + + PrivateDependencyModuleNames.AddRange(new string[] { }); + + // Uncomment if you are using Slate UI + // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); + + // Uncomment if you are using online features + // PrivateDependencyModuleNames.Add("OnlineSubsystem"); + + // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true + } +} diff --git a/Source/TurnBasedTutorial/TurnBasedTutorial.cpp b/Source/TurnBasedTutorial/TurnBasedTutorial.cpp new file mode 100644 index 0000000..967bcf2 --- /dev/null +++ b/Source/TurnBasedTutorial/TurnBasedTutorial.cpp @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "TurnBasedTutorial.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, TurnBasedTutorial, "TurnBasedTutorial" ); diff --git a/Source/TurnBasedTutorial/TurnBasedTutorial.h b/Source/TurnBasedTutorial/TurnBasedTutorial.h new file mode 100644 index 0000000..677c8e2 --- /dev/null +++ b/Source/TurnBasedTutorial/TurnBasedTutorial.h @@ -0,0 +1,6 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" + diff --git a/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.cpp b/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.cpp new file mode 100644 index 0000000..67d5b7f --- /dev/null +++ b/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.cpp @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "TurnBasedTutorialGameModeBase.h" + diff --git a/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.h b/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.h new file mode 100644 index 0000000..50946a2 --- /dev/null +++ b/Source/TurnBasedTutorial/TurnBasedTutorialGameModeBase.h @@ -0,0 +1,17 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "TurnBasedTutorialGameModeBase.generated.h" + +/** + * + */ +UCLASS() +class TURNBASEDTUTORIAL_API ATurnBasedTutorialGameModeBase : public AGameModeBase +{ + GENERATED_BODY() + +}; diff --git a/Source/TurnBasedTutorialEditor.Target.cs b/Source/TurnBasedTutorialEditor.Target.cs new file mode 100644 index 0000000..2efb3f3 --- /dev/null +++ b/Source/TurnBasedTutorialEditor.Target.cs @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class TurnBasedTutorialEditorTarget : TargetRules +{ + public TurnBasedTutorialEditorTarget( TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V2; + ExtraModuleNames.AddRange( new string[] { "TurnBasedTutorial" } ); + } +} diff --git a/TurnBased.uproject b/TurnBased.uproject new file mode 100644 index 0000000..7454dbb --- /dev/null +++ b/TurnBased.uproject @@ -0,0 +1,16 @@ +{ + "FileVersion": 3, + "EngineAssociation": "{B4FE6467-4579-3D84-B22A-558A3D607596}", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "TurnBasedTutorial", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine" + ] + } + ] +} \ No newline at end of file