diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 0b6c422..69e98a0 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,7 +1,10 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=D68B8A08410D0195272328B9EAD1AE41 +bShouldWindowPreserveAspectRatio=False +bUseBorderlessWindow=False [StartupActions] bAddPacks=True InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") + diff --git a/Content/Audio/Makai-Symphony-Dragon-Castle.uasset b/Content/Audio/Makai-Symphony-Dragon-Castle.uasset index d26184e..1851c62 100644 Binary files a/Content/Audio/Makai-Symphony-Dragon-Castle.uasset and b/Content/Audio/Makai-Symphony-Dragon-Castle.uasset differ diff --git a/Content/Audio/Makai-Symphony-Dragon-Castle_Cue.uasset b/Content/Audio/Makai-Symphony-Dragon-Castle_Cue.uasset index 8834cf1..3ced99f 100644 Binary files a/Content/Audio/Makai-Symphony-Dragon-Castle_Cue.uasset and b/Content/Audio/Makai-Symphony-Dragon-Castle_Cue.uasset differ diff --git a/Content/BattleField/Multiplayer/BP_BattleGameMode.uasset b/Content/BattleField/Multiplayer/BP_BattleGameMode.uasset index 66c11c6..c11f803 100644 Binary files a/Content/BattleField/Multiplayer/BP_BattleGameMode.uasset and b/Content/BattleField/Multiplayer/BP_BattleGameMode.uasset differ diff --git a/Content/BattleField/SinglePlayer/BP_SinglePlayerGM.uasset b/Content/BattleField/SinglePlayer/BP_SinglePlayerGM.uasset index 0ee3e8d..1f37f82 100644 Binary files a/Content/BattleField/SinglePlayer/BP_SinglePlayerGM.uasset and b/Content/BattleField/SinglePlayer/BP_SinglePlayerGM.uasset differ diff --git a/Content/MainMenu/MainMenuLevel.umap b/Content/MainMenu/MainMenuLevel.umap index e7ad0bc..3d7e721 100644 Binary files a/Content/MainMenu/MainMenuLevel.umap and b/Content/MainMenu/MainMenuLevel.umap differ diff --git a/Source/TurnBasedTutorial/BattleMode/BattlePlayerController.cpp b/Source/TurnBasedTutorial/BattleMode/BattlePlayerController.cpp index e79e3fc..49c9aa4 100644 --- a/Source/TurnBasedTutorial/BattleMode/BattlePlayerController.cpp +++ b/Source/TurnBasedTutorial/BattleMode/BattlePlayerController.cpp @@ -172,7 +172,7 @@ void ABattlePlayerController::SetWidgetTurn_Implementation(bool bIsMyTurn) { void ABattlePlayerController::StartPlayingMusic_Implementation( USoundBase *BackgroundSound) const { - UGameplayStatics::PlaySound2D(GetWorld(), BackgroundSound); + UGameplayStatics::PlaySound2D(GetWorld(), BackgroundSound, 0.25f); } // float AMyPlayerController::SetCurrentActionAndReturnRadius(int action) {