// Fill out your copyright notice in the Description page of Project Settings. #include "SinglePlayerGM.h" #include "SinglePlayerGS.h" #include "TurnBasedTutorial/BattleMode/BattlePlayerController.h" ASinglePlayerGM::ASinglePlayerGM() : Super() { GameStateClass = ASinglePlayerGS::StaticClass(); bIsMultiplayer = false; } void ASinglePlayerGM::BeginPlay() { Super::BeginPlay(); UE_LOG(LogTemp, Warning, TEXT("SinglePlayer GameMode BeginPlay")); // GameStateClass = ASinglePlayerGS::StaticClass(); // StartGame(); } // void ASinglePlayerGM::PostLogin(APlayerController *NewPlayer) { // AGameMode::PostLogin(NewPlayer); // Cast(NewPlayer)-> // StartPlayingMusic(BackgroundSound); // }