// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/DefaultPawn.h" #include "ManageSquadPawn.generated.h" UCLASS() class TURNBASEDTUTORIAL_API AManageSquadPawn : public ADefaultPawn { GENERATED_BODY() protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // Called to bind functionality to input virtual void SetupPlayerInputComponent( class UInputComponent *PlayerInputComponent) override; };