// Fill out your copyright notice in the Description page of Project Settings. #include "ManageSquadPawn.h" // Called when the game starts or when spawned void AManageSquadPawn::BeginPlay() { Super::BeginPlay(); } // Called every frame void AManageSquadPawn::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Called to bind functionality to input void AManageSquadPawn::SetupPlayerInputComponent( UInputComponent *PlayerInputComponent) { // Super::SetupPlayerInputComponent(PlayerInputComponent); }