// Fill out your copyright notice in the Description page of Project Settings. #include "HealthBar.h" #include "Components/ProgressBar.h" void UHealthBar::SetOwnerTrooper(ATrooper *Trooper) { OwnerTrooper = Trooper; } void UHealthBar::NativeTick(const FGeometry &MyGeometry, float InDeltaTime) { Super::NativeTick(MyGeometry, InDeltaTime); if (!OwnerTrooper.IsValid()) return; HealthBar->SetPercent( OwnerTrooper->GetHitPoints() / OwnerTrooper->GetMaxHitPoints()); }