// Fill out your copyright notice in the Description page of Project Settings. #include "MyPawn.h" // Sets default values AMyPawn::AMyPawn() { // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void AMyPawn::BeginPlay() { Super::BeginPlay(); } void AMyPawn::MoveForward(float Val) { if (Val != 0.f) { if (Controller) { FRotator ControlSpaceRot = Controller->GetControlRotation(); ControlSpaceRot.Pitch = 0; // transform to world space and add it AddMovementInput( FRotationMatrix(ControlSpaceRot).GetScaledAxis( EAxis::X ), Val ); } } } // Called to bind functionality to input void AMyPawn::SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); }