// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "../BattleGameMode.h" #include "SinglePlayerGM.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API ASinglePlayerGM : public ABattleGameMode { GENERATED_BODY() public: ASinglePlayerGM(); virtual void BeginPlay() override; virtual void PostLogin(APlayerController *NewPlayer) override; };