// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" #include "ManageSquadTrooper.h" #include "ManageSquadPlayerController.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API AManageSquadPlayerController : public APlayerController { GENERATED_BODY() public: AManageSquadPlayerController(); virtual void SetupInputComponent() override; private: UPROPERTY() AManageSquadTrooper *SelectedTrooper; UFUNCTION() void OnLeftMouseClick(); };