// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/SaveGame.h" #include "SelectedTrooperSaveGame.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API USelectedTrooperSaveGame : public USaveGame { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category=Basic) TArray SelectedTroopers; USelectedTrooperSaveGame(); };