// Fill out your copyright notice in the Description page of Project Settings. #include "Ability.h" // Sets default values for this component's properties UAbility::UAbility() { PrimaryComponentTick.bCanEverTick = false; } // Called when the game starts void UAbility::BeginPlay() { Super::BeginPlay(); } // void UAbility::TickComponent(float DeltaTime, // ELevelTick TickType, // FActorComponentTickFunction *ThisTickFunction) { // Super::TickComponent(DeltaTime, TickType, ThisTickFunction); // // }