// Fill out your copyright notice in the Description page of Project Settings. #include "ManageSquadGameState.h" AManageSquadGameState::AManageSquadGameState() { TroopersKinds = {0, 0, 0, 0, 0}; } void AManageSquadGameState::ChangeSquad(int TrooperIndex, int TrooperKind) { TroopersKinds[TrooperIndex] = TrooperKind; }