// Fill out your copyright notice in the Description page of Project Settings. #include "MyPawn.h" // // Sets default values // AMyPawn::AMyPawn() // { // // Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it. // PrimaryActorTick.bCanEverTick = true; // // } // // // Called when the game starts or when spawned // void AMyPawn::BeginPlay() // { // Super::BeginPlay(); // // } // // // Called every frame // void AMyPawn::Tick(float DeltaTime) // { // Super::Tick(DeltaTime); // // } // // // Called to bind functionality to input // void AMyPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) // { // Super::SetupPlayerInputComponent(PlayerInputComponent); // // } //