// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "MyPawn.generated.h" UCLASS() class TURNBASEDTUTORIAL_API AMyPawn : public APawn { GENERATED_BODY() // public: // // Sets default values for this pawn's properties // AMyPawn(); // // protected: // // Called when the game starts or when spawned // virtual void BeginPlay() override; // // public: // // Called every frame // virtual void Tick(float DeltaTime) override; // // // Called to bind functionality to input // virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; // // };