// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Trooper.h" #include "GameFramework/PlayerController.h" #include "MyPlayerController.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API AMyPlayerController : public APlayerController { GENERATED_BODY() public: // AMyPlayerController(); // // void StartTurn(); // // void EndTurn(); // // virtual void SetupInputComponent() override; // // void SetTrooperIsMoving(bool isMoving); private: // bool IsMyTurn; // // bool IsThereTrooperMoving = false; // // ATrooper* SelectedTrooper; // // void OnLeftMouseClick(); };