// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "../SessionsGameInstanceSubsystem.h" #include "MainMenuWidget.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API UMainMenuWidget : public UUserWidget { GENERATED_BODY() public: UPROPERTY(meta = (BindWidget)) class UButton *HostOnlineGameButton; virtual void NativeConstruct() override; protected: UFUNCTION() void OnHostOnlineGameButtonClicked(); UFUNCTION() void StartSessionWhenCreatingSessonComplete(bool bSuccess); private: USessionsGameInstanceSubsystem *GetMyGameSubsystem() const; };