// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "MyGameInstanceSubsystem.h" #include "Blueprint/UserWidget.h" #include "MySessionListWidget.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API UMySessionListWidget : public UUserWidget { GENERATED_BODY() protected: virtual void NativeConstruct() override; UPROPERTY(meta = (BindWidget)) class UButton* ConnectToSelectedSessionButton; UPROPERTY(meta = (BindWidget)) class UButton* GoBackToMainMenuButton; UPROPERTY(meta = (BindWidget)) class UButton* RefreshListButton; UPROPERTY(meta = (BindWidget)) class UVerticalBox* SessionListBox; UPROPERTY(EditDefaultsOnly, Category="Session Info Class") TSubclassOf EntryClass; void RefreshList(const TArray& SessionResults, bool bSuccessful); private: UMyGameInstanceSubsystem* GetMyGameSubsystem() const; UFUNCTION() void OnRefreshListButtonClicked(); };