// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "ManageSquadWidget.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API UManageSquadWidget : public UUserWidget { GENERATED_BODY() public: virtual void NativeConstruct() override; protected: UPROPERTY(EditAnywhere, BlueprintReadWrite, meta=(BindWidget)) class UButton *BackButton; UFUNCTION() void OnBackButtonClicked(); };