// Fill out your copyright notice in the Description page of Project Settings. #include "MyMainMenu.h" #include "Components/Button.h" #include "Kismet/GameplayStatics.h" void UMyMainMenu::NativeConstruct() { Super::NativeConstruct(); HostOnlineGameButton->OnClicked.AddDynamic(this, &ThisClass::UMyMainMenu::OnHostOnlineGameButtonClicked); } void UMyMainMenu::OnHostOnlineGameButtonClicked() { GetMyGameSubsystem()->CreateSession(2, true); UGameplayStatics::OpenLevel(GetWorld(), FName(TEXT("BattleFieldMap"))); this->RemoveFromParent(); } UMyGameInstanceSubsystem* UMyMainMenu::GetMyGameSubsystem() const { const UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(GetWorld()); UMyGameInstanceSubsystem* GameInstanceSubsystem = GameInstance->GetSubsystem(); return GameInstanceSubsystem; }