// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TurnBasedTutorial : ModuleRules { public TurnBasedTutorial(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features PrivateDependencyModuleNames.AddRange(new string[] {"OnlineSubsystem", "OnlineSubsystemUtils"}); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }