// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerStart.h" #include "BattlePlayerStart.generated.h" /** * */ UCLASS() class TURNBASEDTUTORIAL_API ABattlePlayerStart : public APlayerStart { GENERATED_BODY() public: uint8 GetPlayerIndex() const; protected: private: UPROPERTY(EditAnywhere, Category="Spawn Info") uint8 PlayerIndex = 0; };