// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "MyPlayerController.h" #include "GameFramework/GameMode.h" #include "MyGameMode.generated.h" UCLASS() class TURNBASEDTUTORIAL_API AMyGameMode : public AGameMode { GENERATED_BODY() public: AMyGameMode(); void BeginPlay() override; private: void StartGame(); AMyPlayerController *GetPlayerController(); };